Ayiti: The Cost of Life
Playing 4 Keeps participants chose to focus their game on the general topic of poverty as an obstacle to education, with Haiti as a case study and setting for the game. Global Kids worked with UNICEF as a premiere partner hosting the game.
"Playing 4 Keeps (P4K) is an innovative youth media project that involves a team of Global Kids youth leaders at South Shore High School in Brooklyn, New York, USA. These young people learn to develop and produce socially conscious online games, while gaining skills in game design, digital media, leadership, and peer education. The program is a collaboration with the award-winning online game design company Gamelab, with whom the Global Kids Leaders have worked closely in the production of the Ayiti game."
It would be nice to know how much of the game the high school kids made and how much Gamelab made. How did the process really work? Was it programmed in Flash? Had it been programmed in an easier language eg Game Maker, would the kids have been able to do more? Would the result have looked as good. How are the goals of student engagement in game creation and social change balanced when kids make games for change?
See africagame , a teacher Bill Kerr has made games for change for his students. This game is open source. Westall Sceondary College students have made their own Game Maker games about malaria in africa.
An area worthy of further study. When students make games for change, must there be trade offs between student learning, social change and open source?