Friday, April 21, 2006

Typology of Cognitive Pleasures in the Classroom

I liked Cognitive seduction (a Typology of User Experience Pleasures) which lists 13 cognitive pleasures which come from game playing. I thought they may give some insight into what is happening when children program their own games and what the educational gains might be. Game creation as a learning tool is a very poorly researched area. It was interesting how the blogosphere allows ideas to be refined at lightning speed with a derivitave blog a day later in Employing cognitive seductu-cation in the classroom (Typology of Cognitive Pleasures in the Classroom)



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2 Comments:

Blogger Vicki A. Davis said...

Games are truly an incredible untapped resource for educators. I think the approach many have taken is "If its fun, it can't be learning." I think that is entirely wrong.

There is nothing like delving into an exciting book or a truly stimulating conversation of educated minds.

There are some educators doing some neat things in this field. Thank you for the link and for advocating an important part of research.

Friday, April 28, 2006 2:52:00 AM  
Blogger Tony Forster said...

Thanks for visiting Vicki and thanks for your support

Friday, April 28, 2006 6:49:00 PM  

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