Books to read to be able to make educational games
Alexander, T. (2005). Massively multiplayer game development 2 (1 ed.). Charles
Bateman, C., & Boon, R. (2006). 21st century game design. Hingham, Mass: Charles
River Media. (One of my favorite books on game design)
Cassell, J., & Jenkins, H. (Eds.). (1998). From Barbie to Mortal Kombat: gender
and computer games. Cambridge, Mass: MIT Press.
Fogg, B. (2002). Persuasive technology: Using computers to change what we think
and do. 500 Sansome Street, Suite 400, San Francisco, CA 94111: Morgan
Gee, J. P. (2003). What video games have to teach us about learning and literacy.
New York: Palgrave Macmillan.
Meigs, T. (2003). Ultimate game design: building game worlds. New York: McGraw-
Michael, D., & Chen, S. (2006). Serious games: Games that educate, train, and
inform (1st ed.). CourseTechnology PTR.
Ray, S. G. (2004). Gender inclusive game design: expanding the market (1st ed ed.).
Hingham, Mass: Charles River Media.
Rollings, A., & Morris, D. (2004). Game Architecture and Design: A New Edition.
Rouse III, R. (2004). Game Design: Theory and Practice. Wordware Publishing
Inc. Plano, TX, USA.
Salen, K., & Zimmerman, E. (2004). Rules of play: game design fundamentals.
Cambridge, Mass: MIT Press. (A very excellent book on game design.)
Yee, N. (2006a). The demographics, motivations and derived experiences of users of Massively Multi-User Online Graphical Environments. http://www.nickyee.com/daedalus/archives/pdf/Yee_MMORPG_Presence_Paper.pdf.
Yee, N. (2006b). The psychology of MMORPGS emotional investment, motivations, relationship formation, and problematic usage. In R. Schroeder & A. Axelsson(Eds.), Avatars at work and play: Collaboration and interaction in
sharedvirtual environments. London: Springer-Verlag.