Wednesday, May 23, 2007

Books to read to be able to make educational games

Thanks to Jonathan Ferguson on "Discussion of games addressing social issues" for this list of "books to read to be able to make educational games". The comments are his not mine.

Alexander, T. (2005). Massively multiplayer game development 2 (1 ed.). Charles
River Media.

Bateman, C., & Boon, R. (2006). 21st century game design. Hingham, Mass: Charles
River Media. (One of my favorite books on game design)

Cassell, J., & Jenkins, H. (Eds.). (1998). From Barbie to Mortal Kombat: gender
and computer games. Cambridge, Mass: MIT Press.

Fogg, B. (2002). Persuasive technology: Using computers to change what we think
and do. 500 Sansome Street, Suite 400, San Francisco, CA 94111: Morgan
Kaufmann.

Gee, J. P. (2003). What video games have to teach us about learning and literacy.
New York: Palgrave Macmillan.

Meigs, T. (2003). Ultimate game design: building game worlds. New York: McGraw-
Hill/Osborne.

Michael, D., & Chen, S. (2006). Serious games: Games that educate, train, and
inform (1st ed.). CourseTechnology PTR.

Ray, S. G. (2004). Gender inclusive game design: expanding the market (1st ed ed.).
Hingham, Mass: Charles River Media.

Rollings, A., & Morris, D. (2004). Game Architecture and Design: A New Edition.
New Riders.

Rouse III, R. (2004). Game Design: Theory and Practice. Wordware Publishing
Inc. Plano, TX, USA.

Salen, K., & Zimmerman, E. (2004). Rules of play: game design fundamentals.
Cambridge, Mass: MIT Press. (A very excellent book on game design.)

Yee, N. (2006a). The demographics, motivations and derived experiences of users of Massively Multi-User Online Graphical Environments. http://www.nickyee.com/daedalus/archives/pdf/Yee_MMORPG_Presence_Paper.pdf.

Yee, N. (2006b). The psychology of MMORPGS emotional investment, motivations, relationship formation, and problematic usage. In R. Schroeder & A. Axelsson(Eds.), Avatars at work and play: Collaboration and interaction in
sharedvirtual environments. London: Springer-Verlag.
http://www.nickyee.com/daedalus/archives/02_04/Yee_Book_Chapter.pdf

2 Comments:

Anonymous Kelly Christopherson said...

Thanks for passing on this list. Now I know what books I'll be ordering for the summer. As I plan for my upcoming year, I know that educational games will be one area that I will be introducing to the students.

Thursday, May 24, 2007 1:37:00 PM  
Anonymous Daniel Livingstone said...

Only a few there that I've read myself... but some good ones. And a few I mean to read.

But a heavy skew towards entertainment games design ... kind of assuming we know how to make stuff educational too - or how make the games educational without stuffing up both the game and the education parts :-)

Tuesday, May 29, 2007 9:20:00 AM  

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