OLCC2007 How the Read/Write Web Challenges Traditional Practice
Todays session of OLCC2007 was not about the learning theory as such but more about the oportunities for connected learning or as one chat comment said: I don't think there is a completely distinct line between this theory and others--for myself, I see this as one more set of tools to use
We see the undeniable effect of Web2 or public authorship tools creating an engaging and relevant context for learning. Students who would never write an essay contribute to Wikipedia, Youtube, Myspace etc. Players of World of Warcraft are heavily dependant on text communication. The old school will criticise it for bad spelling and grammar but it is effective communication, suited to modern times.
I have written previously on this blog on the value of WoW, as a programming environment, an example of economics but mostly as a supportive global village where children learn management skills from a community.
Second Life was mentioned in chat. I think that the attempt to re-create traditional learning spaces in SL is misguided, it remains a creative space with much potential.
The internet has given access to a wide range of educational material, Maths Demo's, Applets and Virtual Manipulative this is really fun stuff,
Networking creates the opportunity to meet people of common interests. The edublogging community is great for teachers, but have students benefited? We need to teach students to be lifelong learners, teachers need to model this, teachers need to be transparent learners. For example, kids need to be shown how they can set up RSS feeds.
The opportunities for collaboration have increased. My experience with kids learning mathematics and programming through making computer games is that you create an environment where peer tutoring arises naturally but that experience is not universal .
The concept of “trusted sources” worries me. The advice was to assemble a network who think like us. That could lead to isolated extremist thinking.
Labels: maths, OCC2007, Secondlife, Web2.0, WoW
