A Research Review
Here I continue discussion of readings for Instructional Simulations & Games, IDT 545, http://www.idt.und.edu/index.html
Using Computer Games and Simulations for Instruction:
A Research Review
J. D. Fletcher Sigmund Tobias
http://tinyurl.com/yppxez
This is one of a number of literature reviews of games in education. Others include:
Research Centre for Technology Enhanced Learning
Computer Games for Teaching and Learning
http://www.lsneducation.org.uk/research/centres/RCFTechEnhanceLearn/computergames/
Becta - Impact of ICT in schools: a landscape review
http://publications.becta.org.uk/download.cfm?resID=28221
Digiplay Initiative: Games Research Bibliography
http://digiplay.info/wikindx3/index.php
ENTERTAINMENT TECHNOLOGY AND HUMAN BEHAVIOUR: LITERATURE STUDY Matthias Rauterberg
Department of Industrial Design
http://www.idemployee.id.tue.nl/g.w.m.rauterberg/publications/LiteratureStudy2004.pdf
Futurelab - literature review in games and learning
http://www.futurelab.org.uk/research/reviews/08_01.htm
The use of computer and video games for learning A review of the literature Alice Mitchell and Carol Savill-Smith
http://www.lsda.org.uk/files/PDF/1529.pdf
THE EFFECTIVENESS OF INSTRUCTIONAL GAMES: A LITERATURE REVIEW AND DISCUSSION NOVEMBER 2005
http://stinet.dtic.mil/cgi-bin/GetTRDoc?AD=ADA441935&Location=U2&doc=GetTRDoc.pdf
Classification of learning outcomes: evidence from the computer games literature Harold F. O’Neil, Richard Wainess and Eva L. Baker
http://projects.ict.usc.edu/itgs/papers/Oneil05LearningOutcomes.pdf
learning patterns for the design and deployment of mathematical games
http://lp.noe-kaleidoscope.org/outcomes/litrev/
In his review of literature reviews
John Kirriemuir, Groundhog Day for Games in Learning
http://www.digra.org/hardcore/hc13/
Kirriemuir likens literature reviews to the movie Ground Hog Day. He says "The relatively small amount of genuine and novel research in the field – to date – results in substantial duplication of content, references and discussion ... Unless there is analysis of the literature ... then it doesn’t add anything new to the knowledge base."
As Kirriemuir might predict, there are 2 1/2 pages describing the industry. "Providing an “introduction to games” results in a load of flannel that can be read in any of 10,000 other media. Text such as “Many people now own a Playstation 2, which is made by
Sony yadda yadda yadda” dates horribly."
Using Computer Games and Simulations for Instruction:
A Research Review
J. D. Fletcher Sigmund Tobias
http://tinyurl.com/yppxez
This is one of a number of literature reviews of games in education. Others include:
Research Centre for Technology Enhanced Learning
Computer Games for Teaching and Learning
http://www.lsneducation.org.uk/research/centres/RCFTechEnhanceLearn/computergames/
Becta - Impact of ICT in schools: a landscape review
http://publications.becta.org.uk/download.cfm?resID=28221
Digiplay Initiative: Games Research Bibliography
http://digiplay.info/wikindx3/index.php
ENTERTAINMENT TECHNOLOGY AND HUMAN BEHAVIOUR: LITERATURE STUDY Matthias Rauterberg
Department of Industrial Design
http://www.idemployee.id.tue.nl/g.w.m.rauterberg/publications/LiteratureStudy2004.pdf
Futurelab - literature review in games and learning
http://www.futurelab.org.uk/research/reviews/08_01.htm
The use of computer and video games for learning A review of the literature Alice Mitchell and Carol Savill-Smith
http://www.lsda.org.uk/files/PDF/1529.pdf
THE EFFECTIVENESS OF INSTRUCTIONAL GAMES: A LITERATURE REVIEW AND DISCUSSION NOVEMBER 2005
http://stinet.dtic.mil/cgi-bin/GetTRDoc?AD=ADA441935&Location=U2&doc=GetTRDoc.pdf
Classification of learning outcomes: evidence from the computer games literature Harold F. O’Neil, Richard Wainess and Eva L. Baker
http://projects.ict.usc.edu/itgs/papers/Oneil05LearningOutcomes.pdf
learning patterns for the design and deployment of mathematical games
http://lp.noe-kaleidoscope.org/outcomes/litrev/
In his review of literature reviews
John Kirriemuir, Groundhog Day for Games in Learning
http://www.digra.org/hardcore/hc13/
Kirriemuir likens literature reviews to the movie Ground Hog Day. He says "The relatively small amount of genuine and novel research in the field – to date – results in substantial duplication of content, references and discussion ... Unless there is analysis of the literature ... then it doesn’t add anything new to the knowledge base."
As Kirriemuir might predict, there are 2 1/2 pages describing the industry. "Providing an “introduction to games” results in a load of flannel that can be read in any of 10,000 other media. Text such as “Many people now own a Playstation 2, which is made by
Sony yadda yadda yadda” dates horribly."
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